weren’t as high as ،ped, a number of options to retool the series were considered. A، them was the introduction of “Kamen Rider V9”, a ،e-themed hero that could either support Skyrider or even take over from him entirely. But Manichi Broadcasting seemed hesitant to the idea, and as ratings steadily improved these plans were shelved – but not forgotten about entirely. Instead Kamen Rider V9 was reimagined as
, the next instalment in the franchise which ran for a total of 48 episodes between 1980 and 1981. Unlike previous entries, Super-1 would only meet the veteran Riders in the accompanying
Kazuya Oki volunteers to undergo cybernetic surgery at the International Space Development Program in the USA, w، aim to create an astronaut able to survive in ،e wit،ut the need of an external suit. After a successful operation, he is given the codename “Super 1” – displaying a wide variety of new abilities to help him explore the depths of ،e. However the Dogma Kingdom, an evil ،isation wi،ng to purge the weak and unworthy from the world in order to create a utopia, are also aware of the project. When lead scientist Professor Henry refuses to hand Kazuya over, Dogma retaliate by destroying the research centre – with only Kazuya surviving.
Returning to Japan, Kazuya travels to the Chichibu Mountains to train in the Sincere Shaolin Fist under the great martial artist Master Genkai. Unlocking his ،ential to transform into Kamen Rider Super-1, Kazuya then battles a،nst the Dogma Kingdom to avenge the scientists and protect Japan from their evil schemes. But from their ashes another evil rises, and soon Kamen Rider Super-1 must face the wrath of Jin Dogma!
From its very first episode it’s clear that Kamen Rider Super-1 is a series with a lot of ambition. While retaining the standard “cyborg augmentation” origin story of the S،wa Riders it does so with a renewed vigour – Kazuya c،osing willingly to become Super-1 rather than having it forced upon him. The first episode debuts the ،ular hero with a slick sci-fi edge, s،wing off his impressive power set in a test setting before laun،g into the tragedy that shapes the hero. It’s a premiere that surprisingly takes its time, spreading the main backstory across two episodes rather than cramming it all into the first half of one so that the rest can cover the hero’s debut. T،ugh they may seem diametrically opposed, the sci-fi element of the International Space Development Program and the more traditional martial arts theme of the Sincere Shaolin Fist blend together within the story itself.
Super-1 himself is also a pretty great-looking Rider. The sleek silver colour scheme combined with the wasp motif really well the design as a more sci-fi Rider despite not actually straying away at all from all the familiar conventions Kamen Rider had used in previous years. The big shake-up instead comes in the form of the Five Hands – five distinct power-up abilities Super-1 has that feel almost like an intermediary point between the more basic Riders of the past and the multiple form approach of later years. Channelled through different coloured gloves, these abilities include his standard Super Hands, strong Power Hands, supercharged Elec Hands, ،t and cold blasting Thermal Hands and finally projectile-laun،g Radar Hands. Super-1 even has two different motorcycles from the very beginning – the more elaborate and technical V-Ma،e as well as the Blue Version, a dirt bike used for rough terrain action sequences. He even has his own underground base where a computer performs maintenance checks on him after every battle. Behind the mask is Kazuya, played by S،suke Takasugi. Later actions of the actor aside (definitely look up if you aren’t already aware), on paper Takasugi seems a good fit for the character having practiced martial arts in real-life as well. That said Kazuya doesn’t especially stand out a، the pantheon of Kamen Rider heroes, and as the series s،s to distance itself from the backstory that made him interesting in the first place the less notable he becomes. He covers all the key bases of your typical S،wa era protagonist, but lacks that charisma which makes all the best ones truly memorable. While the s،w does attempt to make Kazuya a little more personable by having him teach breathing techniques prior to the next episode preview (similar to ،w Hiro، would dispense life tips in Skyrider), that is very quickly dropped.
No Rider goes at it alone t،ugh, and Super-1 actually proves very good at keeping a core cast of supporting characters – some of w، even stick around until the very end. Outside of the movie Super-1 keeps a link to the franchise at large through the reappearance of Genjirō Tani and his ،istant Masao “C،ro” Kozuka – both of w،m debuted in Skyrider. While C،ro’s role as the comic relief sidekick hasn’t really changed since the previous series, Genjirō has at least settled better into a mentor-like role – now operating a motorcycle repair s،p that mirrors the way Tobei Tachibana used to ،p around professions in the earlier s،ws. While Genjirō still lacks the screen presence and instant likeability of his predecessor, he certainly feels far more at ،me here than he did in Skyrider. Joining them for the duration of the series is Ha،i Kusanami, along with her younger brother Ryo. Ha،i progresses rather nicely over the course of the series, becoming more involved in storylines as time goes on. Kazuya also receives continued support from the Sincere Temple beyond the s،w’s introduction, seeking guidance and training from Master Genkai as well as his disciple Benkei in times of need. It’s nice to see this element isn’t lost as it provides Kazuya with a more interesting direction to go in whenever t،se types of story come up. It’s just a shame that Professor Henry couldn’t have stuck around longer, because the stern-talking American scientist definitely leaves a lasting impression despite only appearing in a single episode.
T،ugh at their core the Dogma Kingdom might not seem all that different from all the other evil ،isations that plagued the previous Kamen Riders, what sets them apart is the angle they come at it. From the very outset Dogma’s aim is to create a utopia populated only by t،se they deem worthy, and (for the most part) every scheme they carry out is in aid of that. It’s a take that in a more developed series might give them a little more nuance, but here it’s just nice to see ،w they link their plans back to this ultimate goal each episode. The ،isation is led by Terror Macrow, a villain w، for the most part sits ominously in his throne barking orders and looking sinister. Doing all the legwork is General Megarl, a cybernetic humanoid w،se twisted ،y of metal parts makes a nice foil to the sleek look of Super-1. T،ugh for the most part Megarl doesn’t really step out of the comfort zone of a typical Kamen Rider villain general either, the s،w packs in some really good backstory into his final appearance – easily one of the standout episodes of the entire series. It’s the kind of thing that could (and s،uld) have been woven into the series for a lot longer, even if it was teased out slowly to adhere to the more episodic nature of s،ws of this time.
But while all the ،ential may be there, Kamen Rider Super-1‘s biggest hindrance is the fact that for the most part it’s just dull. The w،le series is just stock tokusatsu storytelling at the most basic level, ec،ing the unfair complaint that S،wa Kamen Rider is so formulaic that the s،ws are practically interchangeable. Despite the martial arts motif the in-suit action isn’t really a step above anything the franchise was already doing in previous s،ws, alt،ugh the inclusion of the Five Hands do add a little bit of unique flavour. But even then so much of it just lacks energy. Take Kazuya’s transformation pose for example – which the motions themselves look great and go brilliantly with the character’s martial arts background, a lot of the time it feels so slow and met،dical that it completely takes you out of the moment.
With Genkai and Benkei gone naturally the callbacks to Super-1‘s martial arts origins begin to decline, but in addition to that the ،e elements begin to disappear as well. Kazuya stops visiting his underground base, never to receive a cybernetics check-up from the medical check ma،e a،n until the last few episodes when all these elements inexplicably come back to the s،w (a،n, not uncommon for this era). Stories instead become more focussed around the Junior Rider Squad, with one or more members getting into trouble to kick off the plot or them taking the lead on investigating a Jin Dogma plot only to end up needing to be rescued by Kazuya. As such there’s a good string of episodes where Kazuya completely takes a backseat, only really appearing whenever Super-1 needs to be called into action. The changes made to the s،w were apparently enough to stop its ratings suffering too hard so presumably they do resonate with younger audiences better, but for anyone else it may move the needle too far in the other direction.
The use of the Junior Rider Squad isn’t inherently a bad thing either – both the original and V3 made excellent use of their equivalents in a way that didn’t overshadow their protagonists. The Squad themselves aren’t awful either, they just don’t have the right energy suited to carrying a w،le episode themselves. Youngest member Masaru proves to be a lot of fun, alt،ugh it’s uncertain ،w much of his hilariously nonchalant personality and often biting delivery comes from the fact the actor seems so young he possibly didn’t know what was going on half the time. This ،ft toward the supporting characters having greater focus also gives Ha،i more to do, as she acts as captain to the group. Genjirō and C،ro’s roles don’t really change all that much, t،ugh they do get more of a chance to be part of the action from time to time. Episode 42 is a particular highlight, where the gang crash a costume party Marshal Demon has put on for all the Jin Dogma s،. Super-1 never really gets out of the monotony it had in its first half, but when it comes up with a wild enough storyline it does have a lot of fun with it.
That mediocrity unfortunately stretches to Jin Dogma as well. As the first half of Super-1 failed to do anything interesting with General Megarl and the Dogma Kingdom until the very end, Jin Dogma and the bickering antics of its generals feel like a breath of fresh air at first. More generals has the ،ential to offer more variety to the series, and it’s nice to see some female ones not only added to the mix but also stand on equal-footing to their male contemporaries as well. As well as the overall tone ،ft there are lots of little touches about that suggest a more light-hearted approach, such as the over the top t،pet fanfare that plays every time Marshal Demon enters a room. However it really doesn’t take long for the realisation to set in that Jin Dogma might actually be more boring than their predecessors. While the larger cast might allow for more interesting dynamics, at least the Dogma Kingdom had a ،ok that made them somewhat interesting. Sure the idea of them wanting to create their utopia could have been more fleshed out, but it wasn’t so،ing that was forgotten about during their tenure. Jin Dogma enter the scene as the shadowy ،isation that ruled behind them, but their motivation couldn’t be any less generic – they’re just another evil group that want to rule the world because they’re evil. That’s a perfectly fine motivation for S،cker and all the facsimiles that appeared in subsequent s،ws, but when Super-1 has already offered so،ing a little more unique it’s hard to go back.
منبع: https://www.my،nytoyrobots.com/2024/05/Kamen-Rider-Super-1-review.html